VR Results
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Standard Video Results
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The topic of VR and Tourism has been widely discussed by academics over the years. It has been argued that VR would save the tourism marketing industry money by reducing ‘the costs of freight and distribution) UNWTO, (2007). A practical guide to tourism destination management. of brochures. Not only this but VR can ‘allow clients to explore a destination on a much deeper level,’(Sussmann & Vanhegan, 2000) allowing for a more realistic expectation for the potential traveller. VR has potential to allow for ‘the ability to provide sensory experiences to the customers.’ So why is VR not as commonly used as the writing suggest it should be? There have been discrepancies around inaccuracies presented on VR, ‘which could lead to damaging misconceptions about a destination.’ (Guttentag, 2010). From our findings, it is also quite hard to define whether the VR experience truly has the upper hand to a standard video experience of a location. Although the engagement rate for VR was higher, there were only 4% difference in the VR group who stated that they would be likely to visit the Causeway in comparison to those who experienced the Standard Video. I feel it is important to mention here that the audio and video for both experiences were different which may have led to these results; the VR had poorer image quality and less cinematic audio than the standard video which may have left it at a greater disadvantage than originally anticipated. So, if test prototypes for the tourism industry have come up against issues such as those that we had face it is understandable to see why there is a reluctance to invest money into VR production. During our intervention, it was also clear to see an apprehensiveness to wear the headset from those who had never experience VR before which then led to the participants not fully utilizing the 360 capabilities of the headset which again is a downfall.
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However, VR is still an up and coming technology which as many great capabilities; from our findings, I still feel that there was a high enough positive response to the VR experience that it would be useful to test what levels of VR and VE participants are more comfortable to engage with. It is usual for relatively new technologies to be faced with scepticism and uncertainty from industries that are not at the forefront of the develop. For example, those in the gaming industry are much more welcoming to VR than in this case the tourism industry as VR is not being develop with the tourism industry in mind/ at the heart of production process.
A great example of the capabilities of VR in the tourism industry which looks beyond it as simply a marketing tool comes from The Europapark theme park in Germany which has a VR roller-coaster on which visitors can have a 4D experience ‘through virtual worlds synchronized perfectly to the movement of the roller coaster with the help of their headsets.’ Another great example is The VOID a theme park that is entirely based on offering VR experiences. Giordimaina, says by developing ‘relevant and targeted sensorial experiences’, gives the ability ‘to tap into tourists’ emotions creating positive and long-lasting memories’; Which I believe in the instance of tourism attraction using VR as a feature point on site allows. (Giordimaina, 2008) |
There will always be a reluctance to invest in something new if there is a high cost and a fear of failure. I think it is important that more studies around VR and tourism are carried out to help build a stronger argument for why VR is such a powerful tool for the Tourism Industry.
Equally the industry may be meet with the uncertainty and reluctance of their clients who have never experienced VR before. Therefore their lack of knowledge prevents them from either engaging at all, particularly with headset, or limiting their experience by not using the full capabilities of the headset as was seen within our study. |
There is also the argument around whether the use of VR to allow those who are unable to travel to ‘travel’ in the comfort of their own home, is really travel? This idea of traveling from the comfort of your own home brings with both positive and negative issues. It is positive in the aspect that it allows those who are unable to travel to experience countries and tourism hotspots they ordinarily would not be able to see in person.
However if this trend of traveling from home becomes wider spread even by those with the capabilities to travel it comes with the risk that damaging economies. ‘Many developing countries are expected to voice their concerns about VR travel, because they rely heavily on the touristic revenue generated on-site for their survivals’ (Sussmann, & Vanhegan, 2000) |
Although mentioned above in regards to the negative effect that VR can have to an counties economy, it can also be used to allow fragile tourism areas such as The Great Barrier Reef, to recover from the high rate of tourist visits. Due to this I believe that testing whether or not potential travellers would be willing to give up seeing their planned destination if it is deemed to be in a fragile state for temporary VR travel as this could help reduce the impact the tourism may have. Although this may not be seen as a major benefit for the Tourism Industry, there is the possibility that they could sell these experiences whilst having a positive impact on fragile environments.
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Another beneficial direction for a further intervention would be remove standard form video for the equation in its entirety and focus solely on the levels of VR , testing what levels people are most likely to react with. Using the same Virtual Environments tested across a range of VR utilities such as the Oculus Rift, Google Cardboard, Web VR etc. This would allow for the factoring of cost for the industry as not everyone will have access to a Rift it is important to find a viable platform to be used by the Tourism industry. Not only this but certain client my not be comfortable using headsets such as the Rift, therefore Web VR may be more useful to the Industry
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